1 Setting Up Your Android Development Environment For Mac OS X (10.6.8) v1.0 By GoNorthWest 3 April 2012 Setting up the Android development environment can be a bit well challenging if you don t have all the pieces in place before you start. Mac OS launch many more cool features in this Snow Leopard to improve the work and enjoy Full Mac OS experience and also fixed all previous version Bugs and multimedia specially Improve to play and also recorded and as well audio and many official. Mac OS X 10.6.8 Snow Leopard is an upgrade version to the previous version of OS X Leopard.Configure the Android SDK for Development Tools and Google API 6. Install the ADT Plugin for Eclipse 5. Unzip and move the Eclipse IDE to the desired location 4. Unzip and move the Android SDK to the desired location 3. Download the required software 2. Once you do that, you re all set to actually work with the source code you download from Buzztouch! Hopefully these instructions will make things just a bit easier for you! The basic process you are about to undertake is the following: 1.Eclipse: I chose to download Eclipse Classic 3.7.2, which was the most recent version available at the time of this writing. In order to make this all work, there are several pieces of software you have to download and install: a. Download required software. But remember to copy over any extra files or keys you may have created! Let s get started! 1. If you ve got a previous install, consider deleting all the folders and starting fresh. Celebrate because you re done and ready to work with your app! Note: This tutorial assumes a fresh install of all software components.With open GL hardware support, this emulator is the one that is too easy to install. It is the trending Mac Android emulator which liked by the most. Android emulator for mac os x 10.6.8. Mac os big sur android emulator. Here are the links I used to get this package /eclipse-SDK macosx-cocoa.tar.gzMac os emulator android Author: Zugubema Zezenuba Subject: Mac os emulator android.
Java JDK: Windows has the requirement of a JDK, but it appears that the Java that comes with Mac OS X is enough for our needs here. Here are the links I used for this portion c. Android Development SDK: This is the software development kit (SDK), much like the ios SDK for iphones/ipads, that must be used within Eclipse for development. BattleSpace is a sci-fi flash.2 /eclipse-SDK macosx-cocoa-x86_64.tar.gz b. With quick customer support, you will never find yourself deserted.Find and play your favorite Android games on Mac or discover the newest and hottest titles our right now. To install the Android SDK in Mac OS X, all you need to do is unzip the package that you downloaded, and place it wherever you want to on your system. Install the Android SDK (android-sdk_r17-macosx.zip). Once you get all the software downloaded, you should have a file listing that looks something like this : 2. If you want to check what version of Java is running on your computer, you can open a console window and type java version and you ll get something like the following: d. Download jw player for macLike I mentioned, I put it in the Applications folder. Drag that folder to wherever you want. Begin by right-clicking on the package you downloaded (I put mine on the Desktop), and using the Archive Utility to extract the files.3 After you have extracted the files, you ll see a newly created folder called android-sdk-macosx. You may have to adjust a few things that come later depending on where you place the folder. Begin by right-clicking on the package you downloaded and using the Archive Utility to extract the files. And, again, I chose that location to be the Applications folder. To install the Eclipse IDE in Mac OS X, you again simply need to extract the files from the zipped tar package, and then move them to wherever you want Eclipse to reside. Install the ADT Plugin for Eclipse. Now it s time to install the ADT Plugin for Eclipse.4 4. You re done installing Eclipse and the Android SDK. I put mine in the Applications folder. Drag that folder to wherever you want. The first thing you ll have to decide is where to configure your workspace. Double-click on the Eclipse executable in the Applications/Eclipse folder (or wherever you put it), and you ll see the Eclipse splash screen. First thing is to fire up Eclipse. You install it via Eclipse, using the Help Install New Software menu of Eclipse. It s what ties together Eclipse and the Android SDK. I cut off the bottom part of the actual screen you ll get to save space. Here is the initial screen you ll get. Do a happy dance now, because this is proof positive that Eclipse is installed on your system!5 Now you want to go to Help Install New Software, and configure the screen to hit the correct software repository. One you have that set, and hit OK, the main Eclipse screen should come up. ![]() This is important to keep in mind if you grab the wrong ones, you won t be able to get your program to work. Keep in mind a common mistake, as pointed out in the Readme file provided by Buzztouch with your Android source code : A common mistake is to assume Android 2.2 API's and Google 2.2 API's are the same, they are not. This is essentially downloading the Google API's Platform 2.2 and API level 8. This is where you configure the Android SDK Manager to download the tools you will need to create Buzztouch apps. Android Emulator 10.6.8 Free To GrabThis part of the process may take some time depending on the speed of your Internet connection, so feel free to grab a coffee or something to pass the time with. Select what I selected, and you ll be good for both Buzztouch v1.4, v1.5 and v2.0 apps.10 Watch the log until it says you are done and you can close. The following screen will appear, and your goal is to make it look like the image you see here. Do this by starting Eclipse, then going to Window Android SDK Manager. If you are only doing one or the other, then you only need to create an AVD for that particular version of Buzztouch.11 In order to create an AVD for Buzztouch v1.5, click New and fill in the information like you see below: You can adjust the size of the SD Card to your liking, but I choose to keep it near the minimum 9MB, simply because I m not using the SD Card feature, and because it seems load faster with a smaller SD Card configured. There are two different AVDs that you could create one for Buzztouch v1.4, and one for Buzztouch v1.5/v2 Since they both use different Google APIs, You ll have to create one for each if you develop for both. Notice that there are currently no AVDs configured, and it should be obvious why (because you haven t configured any!). The following screen (cropped) will magically appear. To begin, go to Window AVD Manager. Configure Android Virtual Device (AVD.) Configuring your Android Virtual Device (emulator) is super simple, assuming you have the correct Google API s installed. So, I ve written a few more documents that should help: Hopefully between these documents, the Buzztouch forums, and Google, you should be able to get all your questions answered! And feel free to contact me directly with any questions you might have! Comments? Post them in the forum or me at Revision Log v1.0 Initial release of document. The important thing is that the correct Google APIs are selected for the version of Buzztouch that you are using, and that there is a green checkmark next to each virtual device, indicating that it is good.12 At this point, you are done setting up your environment to develop Android applications using the source code you downloaded from Buzztouch! I d love to be able to tell you that things get super easy from here, but Android development seems to have as many pitfalls as ios development. Now that you are done creating your virtual devices, your Android Virtual Device manager should look something like what you see below (cropped). I also leave the default Built-in skin of WVGA800, but you can change the resolution to a device size of your liking.
0 Comments
Leave a Reply. |
AuthorJoel ArchivesCategories |